

If they don't want to do that I'll get a leader.ģ. I'd tell them to stop fighting and apologize. The best thing to do is find out why the fight started and how I can end it. What is the right thing to do when a fight breaks out? If they don't listen the second time I'll disable the chat.Ģ. If they don't do that after I tell them again. What do you do when a chat organizer hasn't added the chat rules after 30 minutes?
#CHATMONITOR 3K MUDLET SERIES#
This application will be a little different then previous ones, you will answer a series of questions based around what you should do as a chat monitorĪfter you're done the "Test" there will be some simple questions for you to answer!ġ. I'm confident the GUI will be shareable sometime this weekend.Welcome to the Chat Monitor Applications! It will have equal spacing either side of the hyphens and potentially different colours for different affs.īut right now I'm all GUI-ed out (gooied out? Doesn't sound 'right' somehow >.>) so that's it. The formatting of the horizontal lists isn't quite right. Also, you can change their order by changing that same list.ģ. So there's no need to have them all there if you don't like them all. Also, they're easily customisable, and the bar is dynamically created from a list: The colours on the horizontal lists (the info bar) are roughly chosen. At the moment all I've managed to do is give the channel tabs an unwanted backgroundĢ. I need to read up a bit more on CSS but once I do there will be a single border around it. I've borked up the border on the chat window. Made some changes as the narrow chat window was frustrating me and I really wanted to see if the horizontal lists would work well or not.Ĭheck it out, let me know what you think.ġ. Reading that message this morning gave me loads of motivation to complete both of these projects Good news with the aff tracking system in the other thread - Elyni has offered to plug it into Entropy, which means we'll have people from that system testing it as well. They are completely self-sufficient triggers, no associated scripts) But if you prefer being spammed by the standard formatting, it's as simple as disabling the triggers. At least with Fortress they show up as normal text from the mud so they're easy to fix. (wtf is with systems with spamming the user out with info echoes? Citadel/Fortress is one of the worst, but every single system I have ever seen, with the single exception of IMTS, does this to some degree. Type messages and replacing them with (stuff) (in) (brackets) In the screenshot, you'll see that I've done a significant amount of work in gagging the: At this early stage it will be a simple list, all in white. It's got a relatively small miniconsole dedicated to it.īox2 above it is for enemy affs. It will go where boxes 6 and 7 are, which will be combined into a single box 7.

All of the modeal buttons work - except for reset. I set the buttons to sienna just to make sure the default white borders can actually be as easily rewritten as I claimed they would be. Are there any other GUI components that people feel really should be in every GUI, and not left up to individuals to add on their own? How about a display of defenses missing? (This one is particularly difficult to get data for if you use Fortress to manage your defs)ģ. Should I include a display of afflictions on self?Ģ. By default, it'll all be boring white borders.ġ.
#CHATMONITOR 3K MUDLET SKIN#
The stylesheets are all done with CSSMAN, which means people can skin the look as they please. An option to create top and/or bottom bar spaces (basically, these are already created, but I'll comment out those sections as not everyone likes such complex GUIs.Ħ. An option to compress the chan cap and map display to use one third of the vertical space each, rather than one half, freeing up the third third for personal additions.ĥ. This will be customisable - there is a table with the details of most system toggles/commands that make sense to be here, and another table where you list which ones you want to actually be created as GUI objects (and in which order).Ĥ. buttons/toggles down the left side for controlling Fortress system stuff. The GUI will be quite simple, but created in such a way that individual customisation/additions is easily done.ġ. I don't get a huge amount of time to spend on these projects, but I will put the effort in to complete the GUI and put it here to share. I have a partially-finished Mudlet GUI for Fortress.
